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T-Rex Times Tables: MTC Game


4.2 ( 4992 ratings )
ゲーム 教育 アクション アーケード
開発者 Teachers Pet
1.99 USD

Can you outrun REX?

“Neil Anderthall” is racing home, but he has a hungry dinosaur nipping at his heels! To escape, Neil is going to have to use his multiplication skills, or goodness knows what his fate will be! The game is built around the MTC (Multiplication Tables Check), designed to check if children can fluently recall their times tables. Our game aims to give children a fun way to practice and learn their times tables and to challenge themselves, ready for the MTC.

T-Rex Times Tables has been designed to give KS2 children (and KS1 too) the opportunity to practise their multiplication tables with entertaining and unputdownable gameplay that they are guaranteed to love.

Just like our other arcade games, T-Rex Times Tables comes with amazing music and sound to increase the immersion and this one also comes with two game modes (practice and challenge mode), as well as a scoring feature at the end of every playthrough using graphs to plot strength and weakness areas.

The familiar keypad and 6 second interval also make it ideal for practising for the Year 4 MTC (Multiplication Tables Check) but with a far more engaging format.

In the settings, you have the ability to decide which times tables are tested meaning that the game can be tailored to the needs of the individual playing it. You can also decide how long you would like each game to run for and have the opportunity to toggle on/off the sound effects and music for a quieter classroom.

When you start the game, you’ll be prompted enter a player name. You’ll then have to choose either practice mode or challenge mode…

In Practice Mode, children can practise their times tables by typing their answers on the keypad within the six second limit. If they get it wrong or fail to answer in time they move on to the next question. They have until the selected time runs out to answer as many as they can correctly.

In Challenge Mode, Neil has three lives and he loses one each time he answers incorrectly or the six second clock runs down. If he loses all three lives it’s game over and Rex enjoys a tasty snack (don’t worry, no Neils are really harmed in this game). Players are awarded as score based on their performance! Why not track the scores on a classroom display and challenge children to beat their high score?

At the end of each game, you can choose to see a detailed summary of the run which will have information presented in a range of graphs allowing you to track the speed of recall and will highlight any particularly troublesome multiplication tables for the child playing.